Campus ClimbDaily #23

0 pts0 boosts
How to play

Climbing

  • You bounce on your own. Keep landing on something and you keep going up.
  • Arrow keys, or hold either side of the field, to steer.
  • Leave one side of the screen and you reappear on the other.
  • Up fires a coffee bean, which knocks out whatever it hits.

Platforms

  • Solid benches — land on them as often as you like.
  • Moving benches slide left and right while you aim for them.
  • One-jump benches hold a single bounce, then they are gone.
  • Two-jump benches crack on the first landing and break on the second.
  • Vertical columns are walls: hit a side and it flings you about twice as high.

Hazards

  • An alarm clock sits on a platform. Land on top to squash it.
  • A deadline essay drifts across the field. Landing on it squashes that too.
  • Spikes only bite on the way down — going up you pass straight through.
  • Clocks and spikes take one side of a platform, so aim for the free side.

Boosts

  • Coffee: one bounce, twice the usual height.
  • Energy drink: a rocket that carries you far up the board.
  • Noise-cancelling headphones: a shield that absorbs one hit.