How to play
Climbing
- You bounce on your own. Keep landing on something and you keep going up.
- Arrow keys, or hold either side of the field, to steer.
- Leave one side of the screen and you reappear on the other.
- Up fires a coffee bean, which knocks out whatever it hits.
Platforms
- Solid benches — land on them as often as you like.
- Moving benches slide left and right while you aim for them.
- One-jump benches hold a single bounce, then they are gone.
- Two-jump benches crack on the first landing and break on the second.
- Vertical columns are walls: hit a side and it flings you about twice as high.
Hazards
- An alarm clock sits on a platform. Land on top to squash it.
- A deadline essay drifts across the field. Landing on it squashes that too.
- Spikes only bite on the way down — going up you pass straight through.
- Clocks and spikes take one side of a platform, so aim for the free side.
Boosts
- Coffee: one bounce, twice the usual height.
- Energy drink: a rocket that carries you far up the board.
- Noise-cancelling headphones: a shield that absorbs one hit.












